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Designs By Astro
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Although I'm making
my train as a Circus Train you can also use it for other purposes,
such as a Christmas
Train or as a toy. It's up to you how you want to use yours.
Some of the screenshots
in this tutorial have been resized and colors lowered to save on load time,
the images may not
look the same as what yours will.
This tutorial is
written using PSP7 but should work in PSP6. Note.. that if 6 is used the
position of the
tools, effects, and filter will be different or not available with 6.
This tutorial uses vectors and assumes you have a working knowledge of PSP using Vectors and Nodes.
Wood
grain pattern needed for this tutorial or you may use one you already
have.
Place the wood pattern
in your pattern folder in PSP.
Remember to save
often!
This tutorial is
long. I have tried to provide as many screenshots as possible to make this
as easy as I could.
I know that most
people prefer a tutorial to be on one page but since this one is comprised
of 4 different cars
that will make up
the train I decided that one page was just to long, so I have cut it into
2 pages. The first page
is of the engine
and the coal car. The second page is of one animal car and the caboose.
We will only make one
animal car in this
tutorial but the colors on it can be changed to make several other cars
to add to your train. Or
you may decide you'd
like to make a solid passenger car to add to your train which can easily
be done following the
directions for the
animal car except making a solid middle with holes for windows done like
the window explained
in the box for the
engine. Use your imagination and create all sorts of things for your train.
Let's get started
first with the engine for our train.
Open a 600x400
transparent
Set your background
color to whatever color you would like the base of your engine to be. I
chose green #008000
as mine.
Preset Shapes to
Rectangle, create as a Vector and Antialias both CHECKED. Line width does
not matter.
1.) Close to the
bottom middle of your palette draw out a rectangle. Click on the Object
Selector, then
right click on your
palette, click Node Edit. On the right side of your vector add 3
Nodes as
I have in the screenshot
below...
This will become
the coupler of your train that will connect the other cars.
Take the middle Node
and pull it out some. ( in the image above the node that is black, grab
and pull out.)
Now add 4 more nodes,
two on the top and two on the bottom. Pull those nodes so that you
form a straight
line but with a rounded end. Look at the screenshot below...
Convert to Raster
rename as base.
2.)Preset Shapes,
same settings as before except change to Ellipse, background color, same
as
for the base.
Draw out a tall
slender oval at the right end of your base, something like this..
Now let's edit that
oval. We want something that looks sort of like a leg and foot. Look at
the
screenshot below
to see where I placed the extra nodes and how it should look...
When you are happy
Convert to Raster, rename as front.
3.) Change your background
color to a bright red, I'm using #E20E0E
Preset Shapes, Ellipse.
We will be making the steam tank part of the train.
Draw out a long oval
that covers a little over half of the base area. Something like this..
Click the Object
Selector, then right click on your palette and select Node Edit.
At the right front
of your vector add a node on both sides of the one that is already there.
Pull
the node down so
that it will meet with your green bottom base. Now pull the other node
you
placed on the top
up so that it is almost to the top of the green front. ( you don't want
the red
tank part to be
as high as the green front).
Check out the screenshot
below to see where I placed mine and how it should look. We want
to leave the tank
part looking sort of like a cylinder but we also need it to be flat at
the front
and at the back
so that it will match up with the front and with where our engine car will
be. I
also placed a little
dip in the right top and bottom of the tank so that it will look like it
goes smaller
as it reaches the
front. I will shade that area more to define it later on in the tut...
Convert to Raster
and rename to tank.
4.) Change your background
to Pattern, select the wood grain I've included with this tut or you
can use a color
or pattern of your choice. If you use the wood grain, change the angle
to 90 degrees.
Preset Shapes, Rectangle.
Draw out a rectangle
to fit behind the tank but not over the back edge...
Convert to Raster,
rename as bottom box.
With your Selection
Tool set to rectangle, Feather 0. Select an area at the top center of the
box, like this...
Hit the Delete Key
on your keyboard to remove the selected area. Selections, Select None.
This will be
the window.
5.) Now back to
the Preset shapes tool same settings and pattern used for the box above,
except change the
angle back to 0.
Draw a narrow rectangle
on the top of the box. This will be the roof...
Now you can leave
the roof as is and it looks fine, but I decided I wanted a little pitch
on my roof so I
added a couple Nodes
to the top middle of my rectangle and angled them up in the front and down
in
the back to make
my roof look like this...
Convert to Raster
rename as roof.
6.) While we still
have the wood as our color let's make the the light that will be on the
front of our engine.
Preset shape to
Ellipse. Draw out a small oval at the bottom of the green front like this....
Now pull the top
and bottom nodes in to flatten out the back of the light.
Convert to Raster,
rename as light.
Now for our wheels!
7.) Change your
background color to the red engine color #E20E0E or whatever color you
would like your
wheels to be. Preset
Shapes, Ellipse. Draw out a circle at the front of your engine, like this..
Now change your
background color to black and draw a circle in the middle of the red, like
this...
Convert to Raster
and rename as Wheel 1.
8.) Duplicate the
layer twice (2 times) and move into position as wheel 2 and wheel
3, renaming as so.
9.) Change the Preset
Shapes to rectangle and lets make a bar to connect the 3 wheels together.
Draw a long narrow
rectangle that extends from the black circle in the center of the first
wheel all the way
to the black circle
on the 3rd wheel, like this...
Your train should
now look something like the image above. Convert to Raster and rename as
bar.
10.) Now to make
the engine a smoke stack. With the background color set to black,
Preset shapes Ellipse.
Draw out a long narrow oval on top
of the front of
the red tank...
Look carefully at
the image above to see where I placed extra nodes and how I moved them
to get the
look. When you're
happy Convert to Raster and rename as smokestack. I also made another smaller
oval behind the
smokestack. Why I don't know it just looked like it needed one there *L*
Look at the
image below to see
it.
11.) Now we need
to make the front of our tank so that it looks like the tank is coming
out in the front of
the steam engine.
Background Color
to red #E20E0E, Preset Shapes, Ellipse.
Draw out an tall
narrow oval in the front of the engine. Click on the Object Selector, right
click on
your palette and
select Node Edit. Now pull the bottom node in so that it meets the front
of the green
area. Do the same
thing with the top node so that you end up with something like this...
Convert to raster
and rename to front tank. Now with the same settings draw another smaller
circle
in the center of
the front tank. Adjust the nodes just like you did for the larger oval.
Look at the screenshot
below..
Convert to Raster
and rename to eye.
12.) We need to do
a little rearranging of our layers now so that our engine will look better.
You layers should
be arranged as follows...
Please save your
engine now as a PSP file. You can change the colors on it later if you
wish if
you do not merge
the layers, to do this go to Colors, Colorize, and playing with the Hue
and Saturation
on each layer to
find a combination of colors you like.
Ready to make the engine a little more 3D?
13.) Close all Layers
except the tank layer.
Make the tank your
active layer, Go to Selections, Select All, Selections Float.
Add a new layer.
Make your foreground
color #950F0F if you used red as the tank color if not then use a darker
color
of the tank color
used.
With your Draw Tool
set to the settings below place a line in the area on the tank where you
put the
dip when making
it. Pull out on the center of the line just a little so that it will bend
the bezier for form
a curve, set it
by double clicking.
14.) Go to Effects,
Blur, Gaussian Blur with a radius of 2. Leave Selected.
Add a new layer
and apply a cutout using these settings..
Add a new layer
and apply the same cutout again but with -3 as the Vertical.
Select None, merge
the 3 layers visible with the tank layer and rename to tank. It should
look like this..
15.) Now close (make
invisible) the tank layer and make your front tank layer the active layer.
Go to
Selections, Select
All, Selections Float. Add a new layer. Yada yada like you don't already
know this!
Apply the first
cutout as we did for the tank except lower the Opacity to 28.
Select None, Merge
two layers Visible and rename to front tank.
Hide tank front
along with the tank layer that is already invisible and make the base visible
and your
active layer. Yep
you know it, go to Selections, Select All, Selections Float.
Apply and Inner
Bevel using these settings..
Select None. Hide
your Base, make your box layer visible and your active layer.
Selections, Select
All, Selections Float. I applied the same Inner Bevel as I did for the
base except I
changed the Ambience
to minus 12 on my box layer.
Select None.
I then made my roof
the active Layer and applied the same Inner Bevel to it.
16.) I still thought
it needed something to make it look a little more 3D, so I went back to
my box layer
and copied it. I
then paste it as a new layer below my original box. (hide original box
so you can see better)
I used my Deformation
Tool to resize it, bring in the sides and bringing up the bottom, I also
thought that it
should be darker
since it would be the inside of the box so, I went to Colors, Brightness
and Contrast and
lowered the Brightness
to minus 35 and the Contrast to minus 28. Check it with all layers visible
and see
what you think.
Here is what mine looks like now...
Now hide all Layers
Except the box, the inside box, and the roof Layer merge them visible renaming
to Box.
NOTE... If you think
you may want to add an engineer or something to the inside of your train
engine
at some point then
Do Not merge the layers together, skip this step and go to the next one..
17.) Hide the box
Layer/layers (if you did not merge them), make the front layer visible
and your active layer.
Apply an Inner Bevel
using these settings..
18.)Make your Smokestack
your active Layer, apply a Inner Bevel using the Preset Round setting.
( go into
inner bevel and
click the drop down menu and look for a preset called Round) The settings
are already done
for you.
Do the same Inner
Bevel on smokestack 2.
19.) Make your eye
layer you active layer. Go to Selections, Select All, Selections Float.
Add a new layer.
Apply a cutout using
these settings..
Select None
Close all layers
except the eye and cutout layer and merge visible, rename to eye.
20.) Make Wheel 1
your active Layer. Apply the round preset Inner Bevel (like you did on
the smokestack).
Apply the Round
Preset Inner Bevel to the other 2 wheels as well.
21.) Make
the bar Layer you active layer and apply the Inner Bevel Round preset but
change the width to 4 and
the shininess to
69.
22.) The only other
layer we haven't done anything with is the light layer. Make it you active
layer, go to Inner
Bevel, reset ( click
on the presets again and chose Round) the round Preset, then change only
the Ambience
to minus 15.
You are now finished with the engine for you train!
You can merge all
layers visible and export as a tube to later add the other cars to if you
wish or if you plan to
add an engineer
to your train just save as a PSP without merging the layers.
Now on to making the coal car for the train!
23.) Open a 600x400
transparent. Set you background color to a pretty purple yeah purple seems
like
a bright color for
a Circus train! #C00CC2 is what I'm using! *L* Yeah I know coal cars are
usually black
but hey this is
a circus train so it should be colorful, right?!?!
24.)With you Preset
Tools set to rectangle, Create as a vector and Antilias both CHECKED. Draw
out an large
rectangle on your
palette. (note: leave an area on both ends
of your rectangle large enough for the front and
back to have couplers
so that you can later connect your train together, also remember to leave
enough on
the bottom for your
wheels, gotta have wheels.)
Click on the Object
Selector and then right click on your palette and select Node Edit.
Place a Node in
the center of the top. Then place two Nodes on both sides of the center
one you added.
It should look like
this...
Now take the middle
3 Nodes that you added and pull down on them to form a dip at the top,
something
like this...
Now lets make the
front coupler. Remember how we made the one for the engine? Well this is
basically
the same way.
Add 3 nodes just
above the left bottom node, like so...
Pull out on the
middle Node that you added. Look at the series of screenshot below to see
were to add the
other nodes..


Now go to the rear
of the car, (the right end) and lets make the rear coupler in the same
way but make it a
little lower to
the bottom than you did the front one. You should end up with something
like this..
25.) Now this next
step may seem weird at first but believe me it is the best way to make
sure that your train
will connect together
once it's all finished. Go to Windows, Duplicate. This will duplicate your
window.
We will now be using
this duplicate to finish our coal car, but first go back to the original
coal car. Select
Node Edit and pull
those 3 Nodes back up so that you have a flat top once again. Now pull
up on those
Nodes to make the
car taller, but still leaving it straight across the top. (we just need
to add a little height
to the coal car
so that we can use it later to make our animal car)You should have something
that looks
like this...
26.) Convert to
Raster save this image as a PSP file unmerged naming it carbase.psp
That way if you
get tired and want to continue later you want lose it. You can either close
the window
or leave it open
and minimize it for later use.
27.)Now back to our
duplicated copy which is now our coal car! *L*
As you can see it's
still as a vector layer but you can't edit it any longer. Convert the layer
to Raster,
rename to coalcar.
28.) Set your Preset
Tools to Ellipse, create as vector and antilias both checked. Set your
background color to
a bright green *L*
I'm using #51E751
Draw out a circle
for the front wheel. Convert it to Raster. Change the background color
to a bright
orange #F9830F and
draw out a circle in the center of the green circle almost as large as
the green one
to make the center
of the wheel. (check screenshot down below) Convert to raster. Change your
background
color to black and
make a smaller circle in the center of the orange.
Convert it to Raster.
With the black circle your active layer go to Selections, Select All, Selections,
Float.
Apply the Preset
Round Inner Bevel ( you may need to reset the settings on the round by
click in again
in the preset drop
down menu). Now make the orange circle your active layer, go to Selections,
Select All,
Selections, Float.
Apply a cutout using these settings...
Select None..
Make the green wheel
your active layer, Apply an Inner Bevel using these settings..
29.) At this point
I chose to copy and paste as a new layer my 3 wheel layers so that I could
use them for other
cars for my train.
I did not merge them together because I wanted to be able to change the
colors on the
different sections
of the wheel later. So if you think you would like to do this also, copy
and paste each of
the 3 sections of
wheel as new layers and save them in PSP format to use later. Now once
I did that, I
merged my wheel
layers visible and duplicated the wheel layer and moved into position as
my rear wheel.
Now make your coal
car layer your active layer and lets do something with it. go to Selections,
Select All,
Selections, Float.
Add a new layer. Make your foreground color a slightly darker color than
what your car is.
Since mine is purple
I'm using #830987 Use the Draw tool with these settings..
30.) Below is a
screenshot of what I want you to do with the draw tool, look it over carefully
and do yours
the same way...
See how I followed
the contour of the car shape at the top to make it look as if it's a 3d
car? I also traced
around the whole
box area except for my couplers. Now once you have that done. Select
None, and merge
visible the line
layer with the coal car layer.
31.) Now lets make
some chunks of coal for our car. Preset Shapes tool. Background color black,
foreground
closed. Create as
a vector UNchecked. Add a new layer naming it coal. I decided to play around
with the
different shapes.
I drew out some small pentagons, hexagons, octagons, dodecagons. Then applied
the
round preset to
them in Inner Bevel. I then copied the layer and pasted as new selections
to fill my car.
Once I had it filled
I then used the eraser tool to remove any coal that was hanging over the
sides and didn't
look like it belonged.
Once you have the coal in your car, hide your two wheel layers, layer 1
and merge
your car visible.
Here is what mine looks like...
I thought the car
needed something else. With my car layer my active layer I selected it,
then added a new
layer. To this layer
I used the Draw tool set to size 4, Bezier Curve, foreground color white.
I made a
curved line at the
top of my car, I then copied that layer and paste it as a new selection
close to the bottom
of my car. I then
made both lines selected and took then to Effects, Textures, Sculpture
with these settings..
Feel free to experiment
to find a pattern you like. I then added a drop shadow to my lines Both
V&H
set to 0, Opacity
100, blur 3.5.
Hide layer 1, and
the two wheel layers and merge visible. Go to Selection, Select All, Selection,
Float once
again.
Apply a cutout using
these settings..
Add a new layer
and apply another cutout with the same settings except with minus 4 for
both V&H.
32.) Merge Visible
all layers except Layer 1 and the two wheel layers. (Note we are leaving
the wheel layers unmerged
so that we can adjust
them to connect our cars together later. Save as a PSP file.
Here is my engine
and coal car put together...
Wahooo!!! We are
half way through with our train!
When you are
ready lets move on to making the animal car and the caboose!
Page 2 Designs By Astro Index of Tutorials
©
Copyright 2001 Designs By Astro
All
rights reserved.